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DESIGNing a software driven storytelling ecosystem
Role:
Software UX Design Lead - Camera Command + Control
(In-House FTE 2022-2024)
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HERO11 Mini
HIGHLIGHTS
CAMERA LAUNCHES
HERO12 black
HERO13 black
HERO
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Wireless connectivity
During my time at GoPro, I spearheaded the design of seamless mobile interactions for both legacy and new GoPro cameras, empowering users to wirelessly connect, capture, and offload media effortlessly. By integrating sensor fusion techniques with refined visual design, I enhanced the clarity and functionality of heads-up displays, developed clustering logic to automate media workflows, and established internal frameworks to foster collaboration across cross-functional teams.
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MULTI MODAL DESIGN SYSTEM
Developed guidelines and robust component systems to establish and expand Figma libraries, enabling seamless collaboration across UX, Engineering, and Creative teams. Advocated for unified, omni-channel design patterns that ensure consistency and cohesiveness across diverse touch points, from software UI to hardware interactions. These efforts enabled scalable design workflows, enhanced cross-functional alignment, and elevated the passage between digital and physical product ecosystems.
SURFACEs
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GoPro
Awards
Get the Shot
Submit
Get Rewarded
UI and UX designs for the GoPro Awards platform including B2C submission apps and internal tooling equipped with playlists, file curation and payment integrations.
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Camera PRESETs
multi camera control
Production houses and professional media teams need more than standard off-the-shelf solutions. I researched and designed an integrated software and hardware system that redefines multi-camera control, tailored specifically to elevate workflows using GoPro's cutting-edge AI and image capture technologies.
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